Fallout PnP
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Ammunition is what is used by a projectile weapon, from arrows to bullets to ballistic missiles.

Bullet Variants[]

Hollow Point: DT x3, +2 P; x2 Cost

  • Used BY:
    • .22LR
    • 9mm
    • 10mm
    • .45 ACP
    • .357 Magnum
    • .44 Magnum
    • .45-70 Gov't
    • 5.56mm

Armor Piercing: -7 PDT, -1 P; x2 Cost

  • Used BY:
    • 10mm
    • .44 Magnum
    • .45-70 Gov't
    • 5.56mm
    • .308
    • .50 BMG

Heavy Grain: -3 PDT, +3 P; x3 Cost

  • Used BY:
    • .357 Magnum
    • .44 Magnum
    • .45-70 Gov't
    • .308
    • .50 BMG
    • .600 NItro Express

Shotshell Variants[]

Slug: -1 Spread, +2 P; +0.5x Cost

  • Used BY:
    • .410 Bore
    • 20ga
    • 12ga
    • 10ga

Birdshot: +2 Spread, 0.5x P; +1 Cost

  • Used BY:
    • .410 Bore
    • 20ga

Magnesium Load: Burning, 2x P; Hand Craft

  • Used BY:
    • 12ga
    • 10ga

Beanbag: 0x P, 10x Fat, -1 Spread; x2 Cost

  • Used BY:
    • 12ga
Sean Wagemans Fallout PnP
Rules Character Creation | Skills | Perks | Lesser Perks | Traits
Armory Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown | Ammunition
Gear Items | Chems and Consumables | Food and Water | Skill Books | Crafting
Bestiary Abominations | Animals | Ghouls | Insects | Robots | Super Mutants
Reference Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma
The Sound Seattle Introduction
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