Launchers cover a broad spectrum of weapons, from bows to flame throwers to mini-nukes.
Launcher Ammo[]
LP Canister[]
- 20 Capacity
- 10 Caps Empty, 30 Caps Full (Flamer Fuel), 150 (Cryo Fuel)
A small pressurized liquid propane canister, useful for transporting dangerous compounds. (namely flamer fuel or Cryo ammo)
Flamer Fuel[]
- 1 Caps per Unit
Highly Flammable liquid, such as napalm or gasoline. Must be pressurized to work effectively.
Cryo Fuel[]
- 7 Caps per Unit
A chemical blend that results a snap freezing compound when exposed to oxygen for more then a few seconds. Highly dangerous.
Arrow[]
- 5 Caps
Railroad Spike[]
- 4 Caps
Harpoon[]
- 10 Caps
Razor Foil[]
- 1/2 Caps per razor foil
- 1 cap for a tin can (1 can = 3 Razor Foil)
- 25 Caps for the cutting tool
Saw-blade[]
- 30 Caps
Missile[]
- 100 Caps
Mini-Nuke[]
- 400 Caps
25mm Grenades[]
25mm Frag[]
- Damage: (2d4 x 5) + 5 P, Splash
- 20 Caps
25mm Flare[]
- Damage: 1d4 E, Burning, -2 DT
- 4 Caps
25mm Hi-Ex[]
- Damage: (2d4 x 5) + 15 P, Splash
- 30 Caps
40mm Grenades[]
40mm Frag[]
- Damage: (3d4 x 5) + 10 P, Splash
- 40 Caps
40mm Incindiary[]
- Damage: (3d4 x 5) P, 3d4 E, Burning, Splash
- 45 Caps
40mm Hornet's Nest Insert[]
- Damage: 5d4 P, PDT x 3, 2 Spread
- Traits: Shotgun, Junkyard, Oddball
- 10 Caps for the insert
- 5 Caps for Ten .22 LR rounds
40mm Bouncing Betty[]
- Damage: (2d4 x 5) + 5 P, Splash, Delay
- Traits: Oddball
- 10 Caps
40mm Hi-Ex[]
- Damage: (3d4 x 5) + 20 P, Splash
- 55 Caps
40mm Plasma[]
- Damage: (2d4 x 5) + 5 P, (2d4 x 5) + 5 E, Splash
- 60 Caps
Archery Weapons[]
Wooden Bow[]
- Arrow: 2d8 P + Strength, BCD, Lethal 4
- 75 Caps
- 1 RoF, 8 Range
- Tags: 2-H, Launcher, Archery, Retro, Primative, Oddball
Crossbow[]
- Arrow: 2d6 P, -3 PDT, Lethal 4
- 400 Caps
- 1 RoF, 4 Range
- Tags: 2-H, Rifle, Launcher, Archery, Retro, Oddball
Compound Bow[]
- Arrow: 2d8 P + Strength, BCD, Lethal 8
- 600 Caps
- 1 RoF, 14 Range
- Tags: 2-H, Launcher, Archery, Retro, Primative, Oddball
Heavy Crossbow[]
- Arrow: 2d6 P, -3 PDT, Lethal 8
- 1,200 Caps
- 2 RoF, 6 Range, 4 Mag
- Tags: 2-H, Rifle, Launcher, Leaver Action, Archery, Retro, Oddball
Harpoon Gun[]
- Harpoon: 2d10, - 10 DT, Lethal 10
- 2,750 Caps
- 1 RoF, 6 Range, 1 Mag
- Tags: 2-H, Heavy, Launcher, Junkyard, Retro, Archery, Oddball
Junkyard Launchers[]
Railway Rifle[]
- Harpoon: 2d10, - 10 DT, Lethal 10
- 1,500 Caps
- 2 RoF, 5 Range, 8 Mag
- Tags: 2-H, Rifle, Launcher, Junkyard, Oddball
Razor Foil Gun[]
- Razor Foil: 2d4 P, PDT x 2, BCD x2, BCC x2
- 250 Caps
- 2 RoF, 10 Range, 3 Mag
- Tags: 1-H, Pistol, Launcher, Semi-Auto, Revolver, Junkyard, Oddball
Man Opener[]
- Sawblade: 2d10 P, PDT x 0.5
- 3,000 Caps
- 1 RoF, 5 Range, 4 Mag
- Tags: 2-H, Heavy, Launcher, Break, Junkyard, Oddball
Thermal Launchers[]
Junk Flamer[]
- Flamer Fuel: 1d4 E, Burning, -4 DT, 3 Spread, Warm-Up, Stunted Range
- 600 Caps
- 3 RoF, 4 Range, 2 C/P
- Tags: 2-H, Heavy, Launcher, Energy, Automatic, Junkyard, Thermal, Complex-Magazine
Flamer[]
- Flamer Fuel: 1d4 E, Burning, -4 DT, 3 Spread, Warm-Up, Stunted Range
- 2,500 Caps
- 4 RoF, 6 Range, 1 C/P
- Tags: 2-H, Heavy, Launcher, Energy, Automatic, Thermal, Complex-Magazine
Cryolator[]
- Cryo Fuel: 3d4 E, 3d4 Burning, -6 DT, Splash, Lobbed
- 3,000 Caps
- 3 RoF, 8 Range, 1 C/P
- Tags: 2-H, Heavy, Launcher, Energy, Leaver, Thermal, Complex-Magazine
Incinerator[]
- Flamer Fuel: 3d4 E, 3d4 Burning, -6 DT, Splash, Lobbed
- 4,000 Caps
- 1 RoF, 10 Range, 4 C/P
- Tags: 2-H, Heavy, Launcher, Energy, Leaver, Thermal, Complex-Magazine
Explosive Launchers[]
Pocket Launcher[]
- 25mm Grenade: (Damage Dependant on ammo), BCC, Lobbed
- 250 Caps
- 1 RoF, 4 Range, 1 Mag
- Tags: 1-H, Pistol, Launcher, Break, Oddball, Int-Mag
China Rifle[]
- 40mm Grenade: (Damage Dependant on ammo), Lobbed
- 900 Caps
- 1 RoF, 6 Range, 1 Mag
- Tags: 2-H, Rifle, Launcher, Break, Int-Mag
Multi-Launcher[]
- 25mm Grenade: (Damage Dependant on ammo), Lobbed
- 1,700 Caps
- 2 RoF, 8 Range, 6 Mag
- Tags: 2-H, Rifle, Launcher, Revolver, Int-Mag
Pump Grenade Launcher[]
- 40mm Grenade: (Damage Dependant on ammo), Lobbed
- 3,500 Caps
- 2 RoF, 10 Range, 4 Mag
- Tags: 2-H, Rifle, Launcher, Pump, Int-Mag
Missile Launcher[]
- Missile: (3d4 x 5) + 10 P, Splash
- 3,750 Caps
- 1 RoF, 10 Range, 1 Mag
- Tags: 2-H, Heavy, Launcher, Explosive, Complex Reload
Grenade Machine Gun[]
- 25mm Grenade: (Damage Dependant on ammo), Lobbed
- 5,700 Caps
- 4 RoF, 6 Range, 16 Mag
- Tags: 2-H, Heavy, Launcher, Automatic, Belt-Fed
Fat Man[]
- Mini-Nuke: (5d4 x 5) + 50 P, Splash, 5d4 Dirty, 1d4 E, Burning, Lobbed
- 6,500 Caps
- 1 RoF, 14 Range, 1 Mag
- Tags: 2-H, Heavy, Launcher, Explosive, Oddball, Complex Reload
[]
Sean Wagemans Fallout PnP | |||||||||
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Rules | Character Creation | Skills | Perks | Lesser Perks | Traits | ||||||||
Armory | Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown | Ammunition | ||||||||
Gear | Items | Chems and Consumables | Food and Water | Skill Books | Crafting | ||||||||
Bestiary | Abominations | Animals | Ghouls | Insects | Robots | Super Mutants | ||||||||
Reference | Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma | ||||||||
The Sound | Seattle Introduction |