Fallout PnP
Fallout PnP

Don't let the name fool you, lesser perks are the bread-and-butter of a combat character. While regular perks allow players to perform the extra-ordinary, lesser perks are strictly focused on making your character grow numerically. A player can always opt to spend a Perk as a Lesser Perk. Lesser perks can be exchanged for (3 + INT) skill points.

Contents

Weapon Traits

A player becomes better suited at fighting by specializing in weapon types. Each weapon has a number of different traits that define it such as grip and damage type. A large number of lesser perks focus around attack and damage bonuses for weapons that have a particular trait.

Each trait can apply to a weapon once, even if multiple traits in the lesser perk apply to the weapon.

Traits include: (1-Handed), (2-Handed), (Ranged), (Melee), (Brawling), (Hand-Thrown), (Rifle-Grip), (Pistol-Grip), (Heavy), (Firearm), (Energy), (Plasma), (Laser), (Explosive), (Shotgun), (Bladed), (Blunt), (Archery), (Pistol-Whip), (Thermal), (EMP), (Internal-Magazine), (Clip-Magazine), (Battery-Mag), (Complex-Magazine), (Automatic), (Semi-Automatic), (Bolt-Action), (Pump-Action), (Revolver-Action), (Leaver-Action), (Break-Action), (Junkyard), (Oddball)

Offense

Basic Attack Bonuses

Combat-Centric

Ranks: 1
+1 Attack with All Weapons.

Melee-Centric

Ranks: 1
+1 Attack with (Melee) Weapons.

Range-Centric

Ranks: 1
+1 Attack with (Ranged) Weapons.

Firm Grip

Ranks: 2
+1 Attacks for (2-Handed) Weapons.

Tactical

Ranks: 2
+1 Attack for (One-Handed) Weapons.

Weapon Style Attack Bonuses

Rifleman

Ranks: 2
+1 Attack with (Rifle Grip) Weapons.

Gunslinger

Ranks: 2
+1 Attack with (Pistol Grip) weapons.

Heavy Gunner

Ranks: 2
+2 Attack with (Heavy) Weapons.

Grenadier

Ranks: 2
+2 Attack with (Thrown) and (Launcher) weapons.

Scientist

Ranks: 2
+1 Attack with (Energy) Weapons.

Gun Nut

Ranks: 1
+1 Attack with (Firearm) Weapons.

Archer

Ranks: 2
+2 Attack using (Archery) weapons.

Barbarian

Ranks: 2
+1 Attack with (Two-Handed & Melee) weapons.

Whack em’

Ranks: 2
+1 Attack with (One-Handed & Melee) Weapons.

Professional Style Attack Bonuses

Cowboy

Ranks: 1
+2 Attack for (Revolver-Action), (Leaver-Action), (Pump-Action), (Break-Action), (Bolt-Action), (Brawling), and (Hand-Thrown) Weapons.

Grunt

Ranks: 1
+1 Attack with (Automatic & Firearm) and (1-Handed & Melee) and (Explosive) Weapons.

Merc

Ranks: 1
+1 Attack with (Semi-Automatic & Firearm), (Thrown & Explosive) and (Launched) Weapons.

Party Like its 1399

Ranks: 1
+1 Attack with (Two-Handed & Melee), (Hand-Thrown & Melee), and (Archery) Weapons.

Combat Style Attack Bonuses

Semi-Auto Proficiency

Ranks: 3
+1 Attack with (Semi-Automatic) Weapons.

Automatic Proficiency

Ranks: 3
+1 Attack with (Automatic) Weapons.

Single Action Proficiency

Ranks: 2
+2 Attack with (Revolver-Action), (Leaver-Action), (Pump-Action), (Break-Action), and (Bolt-Action) Weapons.

Energy Weapon Proficiency

Ranks: 2
+1 Attack with Energy Weapons.

Firearm Proficiency

Ranks: 2
+1 Attack with Firearms.

Basher

Ranks: 2
+2 Attack with Pistol Whips.

Ammo and Damage Type Attack Bonuses

Pistol Cartridge Proficiency

Ranks: 1
+1 Attack when using weapons that fire Pistol Cartridges.

Rifle Cartridge Proficiency

Ranks: 1
+1 Attack when using weapons that fire Rifled Cartridges.

Shot Shell Proficiency

Ranks: 1
+1 Attack when using weapons that fire Shot Shells. Similar Weapons that fire Multiple Projectiles also gain the bonus.

Explosive Proficiency

Ranks: 2
+2 Attack when using Explosives Weapons.

Plasma Proficiency

Ranks: 2
+1 Attack when using weapons that fire Plasma.

Laser Proficiency

Ranks: 2
+1 Attack when using weapons that fire Lasers.

Everything Else Proficiency

Ranks: 2
+1 Attack when using weapons that fire any form of projectile That is Not: Pistol Cartridges, Rifle Cartridges, Plasma, Lasers, Explosives or Shot Shells.

Blunt Proficiency

Ranks: 2
+1 Attack with weapons that primary deal damage by Blunt Trauma.

Bladed Proficiency

Ranks: 2
+1 Attack with weapons that deal damage through Slashing or Puncturing (bullets not included).

Pyromaniac

Ranks: 1
+2 attack with weapons that damage via Heat (Lasers and Plasma not included).

It's Got Your Name On It

Ranks: 1
+1 Attack Bonus when using Specialty Ammo (such as hollow point, poisoned or armor piercing).

Mechanic

Ranks: 1
+2 Attack with weapons whose primary function is Not a Weapon(Such as a pipe wrench or nail-gun).

Sniper

Ranks: 1
+2 attack with Scoped, Single-Action, Rifle-Grip Weapons (Must be all of those at once).

Lined up

Ranks: 1
+1 Attack with weapons with Scopes or Enhanced Sights.

Other Attack Bonuses

Road Rage

Ranks: 1
+3 Attack While Actively Driving a Vehicle or Against People in Vehicles.

Good Enough

Ranks: 1
Ignore Attack Penalties from Damaged Weapons.

Duel Wield

Ranks: 2
+2 Bonus when attacking with Two Weapons at Once (lowers penalty from -6 to -4).

Twins

Ranks: 1
+2 attack when duel wielding with weapons that are of at least 2 Different Categories From Each Other (Ammo types, action types, sights, grip). If the weapons are melee, there need be only 1 difference.

Sentimental

Ranks: 1
+2 Attack when using Weapons You Have Created.

Legendary

Ranks: 1
+1 Attack and Damage with individual weapons that have a history.

Personal Touch

Ranks: 1
+1 Attack using Modded Weapons.

Yoink!

Ranks: 1
+3 Attack for 5 in-game minutes for weapons you Just Stole/Looted from enemies or NPCs.

Better Half

Ranks: 1
+2 Attack when a weapon has half or less ammunition.

Sentry

Ranks: 1
+2 Attack from Full Cover or when using a Mounted Weapon.

Possibility Space

Ranks: 3
+1 Attack when wielding a One-Handed Weapon in One Hand, but not actively using a weapon in the other.

Roguish

Ranks: 1
+3 Attack on Sneak Attacks.

Cleanser

Ranks: 2
+2 Attack Against Mutated Animals, Insects, Abominations and Ghouls.

Non-Attack Offensive Perks

Steady Aim

Ranks: 3
You can sacrifice an action to gain a +2 to hit on your next attack.

Sharpshooter

Ranks: 1
All ranged weapons gain +2 Range.

Heave, Ho!

Ranks: 2
Your throwing range is increased by 2.

Defense

Life-Giver

Ranks: 5
Your character is considered to have 1 Higher END for the purpose of gaining health when leveling up. You also retroactively gain heath that would have been generated by this perk.

Toughness

Ranks: 3
Maybe you stood next to the reactor too much. Maybe a harsh life of slavery inured you to the little scuffs and scrapes of this God-forsaken world. Or maybe you're just a certified bad ass. You gain +1 DR vs Physical Damage.

Accelerated Healing

Ranks: 1
+5 Bonus to restoring HP and losing RADs when resting.

Fire-Walker

Ranks: 2
You have mastered the arts of walking on coals and taking cookie pans out of the oven bare-handed. For each level of this perk, you have +2 DR against energy damage.

Glowing

Ranks: 3
Each rank of this perk grants +15% RAD resistance.

Utility

Action Boy

Ranks: 1
+2 AP

Athlete

Ranks: 2
+1 Speed.

El Bandolero

Ranks: 1
As a serious ammo connoisseur, you handle each sweet individual round with skill and love. When reloading, you load 1 more round into magazines (allowing you to reload internal Magazines MUCH faster).

Infiltrator

Ranks: 1
When the player rolls Security Skill Checks, they roll an additional time and choose the better of the die roll.

Lucky

Ranks: N/A
Things just randomly happen in your favor. +1 Misc bonus to every skill. You can take this perk once for each point of luck you have.

Strong Back

Ranks: 2
Your Strength is considered 1 higher for wielding weapons and carrying equipment.

Sean Wagemans Fallout PnP
Rules Character Creation | Skills | Perks | Lesser Perks | Traits
Armory Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown | Ammunition
Gear Items | Chems and Consumables | Food and Water | Skill Books | Crafting
Bestiary Abominations | Animals | Ghouls | Insects | Robots | Super Mutants
Reference Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma
The Sound Seattle Introduction