One-Handed Melee[]
Improvised Weapon (1-Handed) / Pistol-Whip (1-Handed)[]
- A desperate improvised weapon, such as a pool-cue, stick, rock or butt of a pistol.
- 1d6 P, -1 Attack, Fragile
- 1 Cap
- 3 RoF
- Tags: 1-H, Melee, Blunt, Retro, Primitive
Light Club (1-Handed)[]
- A solid bashing device, such as a lead pipe, hammer, wrench, crowbar or baseball-bat. Can be held with one or two hands
- 2d4 P, -6 PDT
- 50 Caps
- 2 RoF
- Tags: 1-H, Melee, Blunt, Simple, Retro, Primitive
Small Knife[]
- A stiletto, shiv, switchblade, razor or kitchen knife. An easy to hide, quick to use, accurate, and surprisingly deadly device (when in the right hands).
- 1d4 P, BCC, BCD, Throwable
- 50 Caps
- 5 RoF
- Tags: 1-H, Melee, Bladed, Retro, Primitive
Combat Knife[]
- A trench-knife, bayonet, meat cleaver, or Bowie knife. Perfect for skinning deathclaws or threatening traders. Now THATS a knife.
- 2d4 P, BCC
- 100 Caps
- 3 RoF
- Tags: 1-H, Melee, Bladed, Retro, Oddball
One Handed Blade[]
- Balanced slashing tool of combat. Chinese officer's swords, Machetes, Katanas and Med-evil replicas, hand axes, spear, ETC.
- 3d6 P, BCD, Bastard
- 250 Caps
- 2 RoF
- Tags: 1-H, Melee, Bladed, Retro
Deathclaw Claw[]
- The legendary talon of a deathclaw, wrapped at the end and used as a 1-time brutal combat knife.
- 5d6 P, BCC, BCD, Fragile, Throwable, Automitc-Crit
- 250 Caps
- 1 RoF
- Tags: 1-H, Melee, Bladed, Retro, Oddball
Shock Baton[]
- Want to keep the peace? Subdue foes the non-lethal way by zappin' em with this handy taser stick! Also highly effective versus machines.
- 2d4 P, 2d8 E, Forgiving, Dangerous
- Uses 3 Energy per Hit
- 550 Caps
- 1 RoF
- Tags: 1-H, Melee, Blunt, Energy Weapon, EMP
Shishkebab[]
- A long blade with a lighter and pump device attached, causing it to spew flames as it slashes.
- 3d6 P, 3d4 E, BCC, BCD, Dangerous
- Flamer Tank, 3 Flamer Fuel per Hit
- 1,500 Caps
- 2 RoF
- Tags: 1-H, Melee, Bladed, Junkyard, Primitive, Oddball, Thermal
Ripper[]
- A fully functional one handed chain blade fueled by small energy cells
- 1d6 P, -5 PDT, Forgiving, Costly
- Enercgy Cell, 1 Energy per Hit
- 2,750 Caps
- 1 RoF, 6 RoF (with charge)
- Tags: 1-H, Melee, Bladed, Oddball, Junkyard, Automatic
Two-Handed Melee[]
Two handed weapons gain a damage bonus of double the strength score.
All two handed Melee weapons are considered Heavy weapons and thus cannot be used in the same round as a movement action. However, charges are still permitted if the player did not move.
Large Melee weapons always knock foes back on critical hits
Improvised Weapon (2-Handed) / Pistol-Whip (2-Handed)[]
- A desperate improvised weapon, such as a pool-cue, stick, rock or rifle stock.
- 1d8 P, -1 Attack, Fragile
- 2 Caps
- 3 RoF
- Tags: 1-H, Melee, Blunt, Retro, Primitive
Light Club (2-Handed)[]
- A solid bashing device, such as a lead pipe, hammer, wrench, crowbar or baseball-bat. Can be held with one or two hands
- 2d4 P, -6 PDT
- 50 Caps
- 2 RoF
- Tags: 1-H, Melee, Blunt, Simple, Retro, Primitive
Heavy Club[]
- A massive and crude makeshift crudgle designed for massive blunt trauma. A chunk of cement attached at the end of rebar, a sledge or a hefty piece of pipe conduit.
- 1d12 P, -6 PDT, Staggering, Costly
- 250 Caps
- 1 RoF
- Tags: 2-H, Melee, Blunt, Simple, Retro, Primitive
Two-Handed Blade[]
- Hand forged swords, large axes and similar weapons with large sharp edges.
- 1d12 P, BCD
- 1,000 Caps
- 2 RoF
- Tags: 2-H, Melee, Blade, Simple, Retro, Primitive
Chainsaw[]
- You know what this is. Powered by micro fission cells nowadays due to a lack of gasoline.
- 1d8 P, -5 PDT, Forgiving, Costly
- Enercgy Cell, 2 Energy per Hit
- 2,500 Caps
- 1 RoF, 6 RoF (with charge)
- Tags: 2-H, Melee, Blade, Simple, Junkyard, Automatic
Super Sledge, 2/24 SEC - 3,500 Caps[]
- A kinetic device affixed to a sledge, designed to deliver incredibly devastating force upon contact.
- 1d12 P + 2d12 P (If charged), Forgiving, Staggering, Costly
- Enercgy Cell, 1 Energy per Hit
- 3,500 Caps
- 1 RoF
- Tags: 2-H, Melee, Blunt, Simple, Junkyard, Primitive, Oddball
Brawling Melee[]
Fist weapons are typically smaller then other melee weapons, however this affords them more versatility. If wielding a brawling weapon, a player is still able to use their hand normally (such as wielding a pistol), but with a small penalty.
For players, all brawling attacks deal 1d4+ST damage on their own. Super Mutants, being bigger, deal 1d6+ST damage. However, with out wearing any type of fist weapon your unarmed attacks cannot hurt anyone wearing armor that provides 1 or more DT.
Barehanded[]
- Basic punches and kicks
- 1d4 P (1d6 for Super Mutants)
- 3 RoF
- Tags: 1-H, Melee, Brawling, Blunt, Simple, Retro, Primitive
Brass Knuckles[]
- Metal wrapped around the knuckles to cause maximum pain with little effort. Some more brutal versions have spikes, studs or type-lettering on them
- 1d6 P, -2 PDT, BCC, 1 Unwieldy
- 150 Caps
- 4 RoF
- Tags: 1-H, Melee, Brawling, Blunt, Simple, Retro, Primitive
Zap Glove[]
- An electric taser rived atop an insulated glove. Any time a foe is punched, it will send out a massive jolt of electricity.
- 1d4 P, 1d6 E (with Charge), -2 EDT, BCC, 2 Unwieldy, Forgiving, Dangerous
- Energy Cell, 1 Energy per Hit
- 300 Caps
- 4 RoF
- Tags: 1-H, Melee, Brawling, Bladed, Simple, Primitive, EMP
Ballistic Fist[]
- A spring-loaded spike above the hand triggers a small 9mm pistol to fire on impact. Can hold 3 rounds.
- 1d6 P, 1d4 P (with Bullet), -6 PDT, BCD, Forgiving, 3 Unwieldy
- 9mm Rounds, 3 Round Mag
- 1,250 Caps
- 3 RoF
- Tags: 1-H, Melee, Brawling, Blunt, Simple, Retro, Primitive, Oddball, Int Mag
Bladed Gauntlet[]
- Blades bound to the hand or forearm. Often made from animal components, such as Deathclaw or Mantis claws. It's unwieldy, but brutally effective.
- 2d8 P, BCC, BCD, 4 Unwieldy
- 450 Caps
- 2 RoF
- Tags: 1-H, Melee, Brawling, Bladed, Simple, Retro, Primitive
Power Fist[]
- This powerful, hi-tech gauntlet has a pneumatic plate attached to the end that deals additional Damage.
- 1d6 P, 3d6 P (with Charge), -2 PDT, BCC, 5 Unwieldy, Forgiving
- Enercgy Cell, 1 Energy per Hit
- 2,000 Caps
- 2 RoF
- Tags: 1-H, Melee, Brawling, Bladed, Simple, Primitive
Sean Wagemans Fallout PnP | |||||||||
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Rules | Character Creation | Skills | Perks | Lesser Perks | Traits | ||||||||
Armory | Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown | Ammunition | ||||||||
Gear | Items | Chems and Consumables | Food and Water | Skill Books | Crafting | ||||||||
Bestiary | Abominations | Animals | Ghouls | Insects | Robots | Super Mutants | ||||||||
Reference | Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma | ||||||||
The Sound | Seattle Introduction |