Simple, the character system used by the game, lacks Luck, the customary seventh primary statistic of the SPECIAL system. These skills represent the raw capabilities of a character. They do not reflect much learning or development.

Statistics

Strength

Physical power. Affects carrying capability and damage with many melee and thrown weapons. Affects throwing range.

Perception

Senses and intuition. Affects chance to detect hard-to-notice people/places/things. Affects accuracy with ranged weapons.

Endurance

Hardiness and resilience. Affects health, healing rate, and similar things.

Charisma

Force of personality. Affects speech skills and other character interactions.

Intelligence

Reasoning ability. Affects academic skills.

Agility

Balance, speed, and grace. Affects combat speed and efficiency as well as several skills.

Skills

Primary statistic Description Derived statistics and effects Associated skills
Strength Physical power. Affects carrying capability and damage with many melee and thrown weapons. Affects throwing range. Carry Weight
Combat Sequence
Hit Points
Melee Damage
Throwing Range
Athletics
Melee
Unarmed
Perception Senses and intuition. Affects chance to detect hard-to-notice people/places/things. Affects accuracy with ranged weapons. - Investigation
Mechanics
Medic]br />Outdoorsman
Endurance Hardiness and resilience. Affects health, healing rate, and similar things. Healing rate
Hit Points
-
Charisma Force of personality. Affects speech skills and other character interactions. - Deception
Persuasion
Intelligence Reasoning ability. Affects academic skills. Skill Rate Academics
Science
Agility Balance, speed, and grace. Affects combat speed and efficiency as well as several skills. Combat Sequence Firearms
Pilot
Security
Sneak
Steal
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