Skill Books are rare literary artifacts from the old world. Reading a Skill Book takes (7 - IN) hours and grants a single skill point towards increasing the skill covered by the book. These books are fragile and fall apart upon reading.
Book
Skill
Caps
Grognak the Barbarian
Athletics
350
Lying, Congressional Style
Deception
350
True Police Stories
Detection
350
Self Help: The Assertive Way
Intimidate
350
General Atomics Technician's Manual
Electronics
350
Dean's Electronics
Engineering
350
D.C. Journal of Internal Medicine
Medic
350
Wasteland Survival Guide
Outdoorsman
350
Tales of a Junk Town Jerky Vendor
Speech
350
Enclave Vertiberd Operations Manuel
Pilot
350
Tumblers Today
Security
350
Big Book of Science
Science
350
Chinese Army: Special Ops. Training Manuel
Sneak
350
Skill Magazines[]
Skill magazines function similarly to skill books, however, they grant only temporary boost to skills. It takes (7-IN) min to read a magazine, and the bonus it imparts lasts 24 hours. Similarly to Skill Books, magazines are destroyed when used. The bonus granted by a magazine is dependent on the skill of the user. If the reader's skill is 9 or less, the bonus is 2. If 10 or higher, the bonus is 1.
Skill Magazines
Skill
Caps
Run! Jump! Climb!
Athletics
75
Meeting People
Deception
75
Crime Spotters
Detection
75
Is Your Neighbor a Commie?
Intimidate
75
RobCo Quarterly
Electronics
75
Fixin' Things
Engineering
75
Today's Physician
Medic
75
Lad's Life
Outdoorsman
75
Salesman Weekly
Speech
75
Gears and Gas Weekly
Pilot
75
Locksmith's Reader
Security
75
Programmer's Digest
Science
75
La Fantoma
Sneak
75
Combat Magazines[]
Combat Magazines function exactly the same as skill magazines, except they grant a +1 Bonus to attack rolls with the designated weapon types for 24 hours.